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+5% specials multiplier bonus for gems in traps +0.4% damage and special effect ratio spread +0.4% range and firing speed ratio spread 3% enraging monster hit points and armor penalty +1% xp bonus for monsters in enraged waves Gem wasps have +10% damage, live +10% longer and have +10% attack rangeĤ% higher critical hit gem component powerĪdditional 4% higher critical hit gem component power for grade 7+ gemsĪdditional 4% higher mana leech gem component power for grade 7+ gemsĪdditional 4% higher bleeding gem component power for grade 7+ gemsħ% higher armor tearing gem component powerĪdditional 9% higher armor tearing gem component power for grade 7+ gemsĪdditional 4% higher poison gem component power for grade 7+ gemsĪdditional 4% longer slowing gem effect for grade 7+ gems +18% damage and specials multiplier to dual, triple and quad gems +3% damage and specials multiplier to pure gems For me, things really opened up once I hit WL250.This page contains all the skills from Gemcraft: Frostborn Wrath and which fields contain the stashes that unlock them. Though you will indeed keep gaining levels, even if it's just 10 or 20 at a time. Until you have at least 50 to 100 waves more in Endurance than you do in Journey, you just aren't going to see yourself skyrocket. When I was under WL200, no matter how perfectly I followed the various guides and advice, I found myself constantly hamstrung by the fact that my Endurance waves ended at 30, 35, 40, etc. Pay attention: the same level will have different level Talisman pieces available depending on where you pick Trial, Journey or Endurance. This will allow you to have a good Talisman, get the achievement "Have every piece at level 5 or above," and will mean that you don't ever have to worry again until you are grinding A-1 and other such fields for end-game Talisman pieces. Third, make sure you are only grinding for pieces that are level-5 or above.
GEMCRAFT CHAPTER 0 ENDURANCE MANA FARM UPGRADE
This will allow you to get enough Shadow Cores to buy your talisman puzzle spaces and to upgrade shapes and change shape pieces. However, should you have bad luck and end up with only 63 out of the 64 shapes, or you need more Shadow Core, or have some actual particular reason to farm, then yes, grind a level, but only if you have the following conditions:įirst, make sure you have Ritual. Plenty are in wizard stashes, and many more come floating around from monster kills.
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You'll find plenty of jigsaw puzzle pieces just doing all the levels, even if you do just once each on Trial, Journey and Endurance. Allow me, however, to tweak it just slightly:ĭon't waste time in the "W" fields. In a world where many of us are just sitting around passing time until the epidemic pandemic is over, there's no need for efficiency. That's a completely good and viable strategy. Originally posted by freeriderprivat:I made the first and the second level on the map nearly 100 times, to farm the talisman parts and build it up. For me (with my talisman) this is around 2000 mana from remaining points. If the purpose is getting XP, I'd put about as much in it as I put in traps.įinal key point: spend as many of your skill points as possible, leaving only enough that you can comfortably build the starting farm. Oh, and as you can see, I didn't yet have the Fury skill at the time. If you use a kill trap, you don't care about armor. Swarmling Domination is good in moderation = more monsters on farm.įor maps where Critical Hit is available (or if you, unlike me, have the skill) the trait that gives massive amounts of armor to monsters is also good. Don't use Corrupted Banishment until you're sure that you wont leak.
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A couple levels of Insulation is removed by the mana farm. You can add other traits too, but I don't have too many available now. Later this may be amped or replaced with traps. Somewhere behind I start with a single tower with a pylon to catch any stragglers, that are not killed by the farm. When the upgrade cost becomes higher than the cost of an amp, I'll add one to each side, so all traps have two and the corner has three. Diagonally behind the amp, is a lantern with slow that covers the trap area. 5 traps, and one amp inside that can boost all 5 traps, and so that I can hit all the traps with freeze and whiteout. If possible, I'll set up the mana farm at a corner. With only Overcrowd maxed, this gave me 266K XP = 7 levels. Here are the skills I used for a very early-game mana farm at level 110.
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